txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "Twirl"
Ability "High_Jump"
Ability "MinifigPhoneCameraRed"
Ability "HyperJump_AdamStrange"
Ability "DodgeAbility"
Ability "AdamStrange_Flying"
Ability "ICanDoVentAccess"
Ability "SecurityAccessHero"
Ability "MercyGravesExplosionAttack"
//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_HEAT_BOLTS"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Bobafett_Gun" always_got held
default_item "HeatwaveGrenade" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataBlackManta"
Ability "AudioReactionDataBlackMantaVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_AdamStrange"
vfxlevel_override "VFX_Heatwave" Extra_Slot1
Ability "AdamStrange_TeleportOverride"
Ability "AdamStrange_PunchHitOverrides"
Ability "AdamStrange_SlamOverrides"


//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action "Icon_Idle_Heroic1"
	cameraOffset x 0.005 y 0.04 z -0.07
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.04, OffsetZ = 0.0, CharHeight = 0.46, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Pistol_Idle", Idle2Anim = "Pistol_Idle", Idle3Anim = "Pistol_Idle", Idle4Anim = "Pistol_Idle" )